Map filenames |
Map Image |
Who did what? |
Map description |
Speedrun |
NP01eVOLVE |
 |
Geometry taken from Unreal maps(Pancho Eekels, Shane Caudle),
changes and additions by DavidM, Cinematics by eVOLVE, Commander and survivor
sounds by eVOLVE, Hero voice (as in all maps) made by Damian. |
Intro. You were part of a space exploration...then Vortex
Rikers][ received a help call from Napali from 3 survivors from the crew
of the old Vortex Rikers that crashed on NaPali some time ago. Now you are
being sent down to the planet to rescue them...but you are instantly caught
by Skaarj. Now you know you gotta rescue yourself. The only human computer
you can find will be the one on the old Vortex Rikers since the Skaarj destroyed
your equipement. |
Speedrun means finishing a map very fast on a different way.
You get a lot of points when you do it, but first you gotta find a way to
do it. Press F1 ingame to see the speedrun time (its called Übergoaltime).
|
NP02DavidM |
 |
Mostly by DavidM. One corridor in the end made by Hyperion.
Last part taken from Unreal (Pancho Eekels and Inoxx) |
Escape from the Skaarjbase. A Mercenary helps you escaping
but he gets killed by a Skaarj before you can contact him. |
|
NP03Atje |
 |
Geometry in the beginning taken from Unreal, other geometry
made by Atje, lighting by DavidM, small cinematic at the end by DavidM |
You escape with a Skaarjshuttle but crash after some time
because you forgot to activate the anti-tarydium device of the shuttle (you
didn't know that something like that exists).. |
It's possible when you're flying the ship with highspeed! The record was set by DavidM! |
NP04Hyperion |
 |
Geometry,translator messages, item- and enemy placement by
Hyperion. Major lighting changes by DavidM. Changes in the Nalivillage at
the end by DavidM and Tonnberry. Camerawork/cinematics by DavidM. |
You find out about Skaarj hypnotizing Nali to make em fight
against you. And you meet some members of the Nali resistance who will help
you fighting whenever you need them. |
Maybe possible, we didn't find a way tho. |
NP05Heiko |
 |
Made by Heiko, small fixes here and there by DavidM. |
It's the first time you encounter dead mercenaries, you don't
know much about them, but they dont seem to be friends of the Skaarj. |
|
NP06Heiko |
 |
Concept by DavidM. Built by Heiko. Outdoor lighting, camerawork and fixes
here and there by DavidM.
|
You have to find your way thru a HUGE canyon. |
Yes, unbelievable, but you can finish the map in 88 seconds. |
NP07Hourences |
 |
All by Hourences. |
Fight your way thru a Skaarj base. This time you see Mercenary
intruders being killed by Skaarj. |
|
NP08Hourences |
 |
All by Hourences |
Same as NP07Hourences. |
|
NP09Silver |
 |
Geometry by Silver Serpent. From the last cave on made by
Tonnberry (geometry of the canyon is by Silver tho). Scripted sequences added
by DavidM and Tonnberry. Overal fixing and small additions by DavidM. |
This time the Skaarj seem to hunt you, they send out a shuttle
to kill you.
Its the first time you encounter a Titan. |
|
NP10Tonnberry |
 |
All made by Tonnberry. |
You are walking around a Mercenary base and try to find an
entry. When you enter it a troop of Skaarj attacks you but a bunch of mercenaries
joins the scene to protect you. |
|
NP11Tonnberry |
 |
Again all made by Tonnberry |
You fight your way through the Mercenary base. The Mercenary
are friendly to you because they saw that you are an enemy of the Skaarj
as well. You help them protect Skaarj attacks on their base. |
You can finish it in about 1:30 |
NP12Tonnberry |
 |
...Tonnberry... |
Not much happens here story wise. |
|
NP13DrPest |
 |
Made by DrPest, fixing here and there by DavidM. |
Again you make your way thru a Skaarj outpost. You get some
info about the rocks that are rotating in the Sky. |
|
NP14MclaneDrPest |
 |
Mostly made by Mclane. Geometry in last part by DrPest, fixing
it up by Mclane. Additions to Mclanes part by DrPest. |
From a distance you see a vulcano. A lava river is flowing
thru the map. You enter an old temple and find death Skaarj...killed by
their hypnotized Nali.
They escaped from the laboratory in the end of the map where they are being
converted. |
|
NP15Chico |
 |
Made by Chico, overall fixing by DavidM. |
A Nali Temple that's being destroyed by earthquakes. |
|
NP16Chico |
 |
Made by Chico, outdoor lighting and overal fixing by DavidM |
Same as NP15 |
Yep, that one is pretty easy to do, I did it in about 1:30 |
NP17Chico |
 |
Made by Chico, outdoor lighting and overal fixing by DavidM |
You find a Nali resistance army. You help them fight Skaarj. |
Maybe possible... |
NP18Chico |
 |
Made by Chico, outdoor lighting and overal fixing by DavidM |
You gotta make your way thru a bunch of Nali traps (set up
to kill Skaarj). Mercenary shuttles are throwing bombs on Skaarj. |
|
NP19Part1Chico |
 |
All by Chico. |
You get to the Vulvano you have seen from a distance. |
Possible... |
NP19Part2Chico |
 |
All by Chico |
You make your way thru a Skaarj base. |
Possible... |
NP19Part3ChicoHour |
 |
Made by Hourences and Chico. |
With a Skaarj shuttle you escape from the Base. |
It's possible when you're flying the ship with highspeed! The record was set by Tonnberry! |
NP20DavidM |
 |
Cave in the beginning by Hourences. Rest by DavidM. |
Not much happens story wise. |
No big shortcut, but it works. |
NP21Atje |
 |
Geometry by Atje. Major changes and fixes by DavidM. |
A Slith Firegod temple. |
There is a pretty big shortcut in that one. Speedrun time
is about 2 minutes. |
NP22DavidM |
 |
All by DavidM. |
You make your way thru a small Skaarj outpost and caves. You
get some info about a tool called translocator that's being developed by
the Skaarj in a research lab not so far away. |
If you are very lucky you can do it pretty fast (a chance
of exactly 0.1%). |
NP23Kew |
 |
Geometry by Kew. Texture fixes by Strogg. Mclane added the
meteor event (DavidM fixed it afterwards). A lot of bugfixing and lighting
changes by DavidM |
Old Nali Ruins. The green meteor you saw rotating in the Sky
crashes down on the planet. |
|
NP24McLane |
 |
All by Mclane |
Same Nali ruins. You encounter green glowing creatures and
a Warlord. The green glowing Skaarj originate from the meteor crashsite. |
Maybe possible... |
NP25DavidM
|
 |
100% DavidM
(That's the map that was supposed to be used for the Jeep; unfortunately
we couldn't get the jeep working flawlessly, so we kicked it out; big
parts of the map were removed, skaarj roads, bridges, tunnels)
|
Another BIG meteor crashs. You gotta fight your way thru a
Skaarj base thats being protected by tesla coils and you help a mercenary
troop fight a bunch of Skaarj. You get clear information about the researchlab
with the Translocator in it. |
|
NP26DavidM |
 |
DavidM (I'm not very proud of the following maps since I they
are very old, some of them more than 2 years old), the Ship in the end is
made by Hyperion (he isn't proud of it either). |
You are heading for the researchlab and have to find a way
to infiltrate it. |
|
NP27DavidM |
 |
DavidM. The model of the Skaarj shuttle is made by Hyperion
(he isn't proud of that one either). |
In the researchlaboratory you see the Skaarj doing cruelsome
test on the Mercenaries. You find the translocator, get back to the previous
map but have a new option to go thanks to the translocator. |
You can be pretty fast when you use the translocator. |
NP28DavidM |
 |
All by DavidM |
The entry to the Skaarjmines of Rrajigar (high translocator
use necessary). |
Yes, but very unfair and only for freaks! |
NP29DavidM |
 |
Made by DavidM, endpart taken from Unreal (CliffyB) but spiced
up by DavidM |
The Skaarjmines of Rrajigar |
|
NP30DavidM |
 |
Geometry taken from Unreal (Pancho Eekels). Additions and
changes by DavidM. |
Nyleve's return, but this time something changed.. |
|
NP31DavidM |
 |
Vortex Rikers, taken from Unreal (CliffyB) |
You make your way thru the Vortex Rikers, you have to find
a human computer to send a message to Vortex Rikers][, but the Skaarj catch
you. |
|
NP32Strogg |
 |
Concept by DavidM. Mostly built by Strogg, (one room and one
hallway by DavidM, nothing major). Overall improvements by Hourences. |
You are prisoned in a Skaarj Prisoner ship.
Free yourself and use an escape pod. |
|
NP33Atje |
 |
Built by Atje. Lighting improvements and overal fixes by DavidM |
With the escape pod you crash on a Skyisland. |
There is a way, but its difficult. I didn't manage to do it. |
NP34Atje |
 |
Made by Atje. Small additions and bug fixing by DavidM. |
You make your way to another Skyisland. |
Possible... |
NP35MClane |
 |
Mostly made by MCLane. Some base architecture by Atje. |
You meet the only human who survived: A girl. With her you make your way to the Skaarj Escape Pod. |
|
NP36eVOLVE |
 |
MCLane's and Atje's geometry. eVOLVE's cinematics. |
The Outro: With the rescued girl, you escape in an Escape Pod. |
|
NPCredits2 |
 |
All members except for those in the "lazy fag room". The "lazy fag room" and the "special thanks to room" were made by Tonnberry. DavidM made the gallery. Tonnberry added the pics later... |
All team members had the chance to build a small part to feature
themselves. We put them all together and now we've got the first credits
in a game that you don't want to "esc"....I hope so |
Why do you want to do a speedrun here? :D |
NPTut |
 |
DavidM, Usaar added some script stuff, the voice you hear
is NyGrrrl |
The Opeartion: NaPali Tutorial. It's designed to help you get into the mod. |
|
NPEntry |
 |
Made by MCLane |
The Operation: NaPali flyby-map! |
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